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Joshua England
Joshua England
Environment Artist
Raleigh, NC, United States of America

I have worked alongside teams to create worlds and environments that achieve the best aesthetic possible and inspire players to explore. I am passionate about the tools, processes, and workflows that assist with art creation. I strive to create a work environment that facilitates the sharing of techniques and skills.

Resume PDF

Skills

3D ModelingEnvironment ModelingTexturingEnvironment DesignProp ModelingShaders

Software proficiency

3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Swl
    • Video Game
      Secret World Legends
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Funcom Inc.
  • Hide and shriek
    • Video Game
      Hide and Shriek
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Funcom Inc.
  • Secret world cover
    • Video Game
      The Secret World
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Funcom Inc.

Experience

  • Senior Environment Artist at Funcom Inc.
    Raleigh, United States of America
    March 2017 - March 2019

    Leading the art team into our newest endeavors. Documenting, researching, and training while improving our art pipeline. Establishing direction of environments in conjunction with the Art Director. Working with producers and outsource managers to meet deadlines.

  • Environment Artist at Funcom Inc.
    Raleigh, United States of America
    June 2015 - March 2017

    Responsible for designing and creating environments in The Secret World. This involved everything from creating props, white boxing, set dressing, and lighting. Also created some of the various mounts in the game and character gear.

  • Art Director at K20 Center
    Norman, United States of America
    February 2014 - June 2015

    This position served as both art director and contract manager. I was responsible for the hiring and managing contract artists. On top of that, I developed the visual styles of our games that were created in Unity.

  • 3D Artist at K20 Center
    Norman, United States of America
    September 2008 - February 2014

    Created environments and built various props. Also responsible for lighting. Not only did I create 3D assets, but I built some of the games UI. Outside of game development, I helped assemble promo materials for marketing purposes. These included videos, pamphlets, icons, and banners.